Tue, Mar 28th, 7:00pm - 9:00pm
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Confronting sexism and toxic masculinity in gaming and other digital spaces, Angela Washko’s practice spans interventions in mainstream media, performance art in virtual environments, net art, video games, and moving image works.
Washko’s unique approach uses digital and game design to challenge misogyny and queerphobia in virtual public arenas.
Her projects include The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, a four-year-long feminist intervention inside the most popular online multiplayer role-playing video game of all time; and The Game: The Game, a dating simulator wherein players experience the practices of several prominent seduction coaches (aka pick-up artists) taken directly from their instructional books and video materials.
This will be a live, in-person event.
The video will be available on the Walker Channel later this spring.
There will be no livestream, so please join us.
6:00 pm Reconnect in the Bazinet Main Lobby at the Walker
7:00 pm Lecture
Post-Lecture Reception
Directly following each lecture, meet the presenter and chat with fellow design lovers in the Bazinet Main Lobby.
Tickets on sale now »
$24 ($19 AIGA and Walker members; $10 students)
Save with an Insights Series Package:
$90 ($71 AIGA and Walker members; $38 students)
Includes admission to all five paid events.
Just add all five Insights lectures to your cart and the package discount will be magically applied at checkout. Otherwise, you can purchase packages at the Walker box office.
About the Insights Lecture Series